Priestess of the Moon

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Mirana Nightshade
Priestess of the Moon
Image:Potm.gif
Tavern (?) Dawn Tavern (P)
Base Damage (?) 18 - 29 (38 - 49)
Base Armor (?) -1 / 1.9
Primary Attribute Agility
Strength (?) 17 + 1.85
Agility (?) 20 + 2.75
Intelligence (?) 17 + 1.65
Movespeed 300
Base Attack Time 1.7
Attack Range 600 (ranged)
Acquisition Range 800
Missile Speed 900
Attack Animation (?) 0.3 / 0.7
Casting Animation (?) 0.5 / 0.83
Sight Range (?) 1800 / 1200
Affiliation Sentinel


Contents

Background Story

A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.

Information

Mirana is a DPS hero packed with 2 nukes and a stun which is one of the most effective ganking skills. Her Leap also makes her one of the most difficult heroes to kill, providing her with an effective escape tool that doubles as a Battle Initiator.

Skills

Starfall

BTNStarfall.gif

Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
Ability Type Active Instant Triggering Information None Hotkey T
Casting Time None Base Ability (?) None
Level Duration Cooldown Mana Cost Casting Range Area of Effect Allowed Targets Effects
1 N/A 12 seconds 100 N/A 600* Enemy unit 75 damage per wave
2 N/A 12 seconds 120 N/A 600* Enemy unit 150 damage per wave
3 N/A 12 seconds 140 N/A 600* Enemy unit 225 damage per wave
4 N/A 12 seconds 160 N/A 600* Enemy unit 300 damage per wave

* Has a 60% Chance to also hit units ranging from 600 AoE to 900 AoE away from her.

  • Starfall hits all enemy units in a 600 AoE around her.
  • One random enemy unit in a 200 AoE around her will be hit again by Starfall and take half of the said damage.
  • The position of Mirana does not affect the random enemy to be hit again. When Mirana casts Starfall and moves away, the second star will hit the enemy 200 AoE from where she was when she cast Starfall, not from where she is recently.
  • This is not blocked by Linken's Sphere.
  • Starfall deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
  • Starfall is a general instant AoE nuke that makes Mirana a great farmer and at the same time allows her to initiate with Leap. Combined with Elune's Arrow powerful stun and some help from allies, it provides the team with powerful ganking power early and mid game.
Notes >

Elune's Arrow

BTNImprovedStrengthOfTheMoon.gif

Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range.
Ability Type Active Location Targeting Triggering Information None Hotkey R
Casting Time None Base Ability (?) None
Level Duration Cooldown Mana Cost Casting Range Area of Effect Allowed Targets Effects
1 depends on range 25 seconds 100 3000 140 Enemy unit Deals 90 damage
2 depends on range 25 seconds 100 3000 140 Enemy unit Deals 180 damage
3 depends on range 25 seconds 100 3000 140 Enemy unit Deals 270 damage
4 depends on range 25 seconds 100 3000 140 Enemy unit Deals 360 damage
  • The arrow does not hit allied units.
  • For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration).
  • The arrow has an effective movespeed of 837 units per second.
  • The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target. This means the stun duration is not based on the actual distance the arrow travels in some cases (if the arrow hits the map boundary and moves along it). This also means that firing the arrow and immediately moving backwards will not increase the stun duration.
  • The stun is blocked by Linken's Sphere but the damage is still dealt.
  • Invisible units will not be stunned, but will still take damage.
  • Elune's Arrow deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
  • Elune's Arrow deals the damage before the stun, so it is fully evadable by Phase Shift.
  • Elune's Arrow is regarded as one of the most powerful single target nukes when used by a skilled player. Apart from Pudge's Meat Hook, it is a non-ultimate instant single target nuke that does the most damage with a concurrent stun (Laser deals more damage, but has no stun). Also the fact that it goes through allies makes it very powerful in lanes, especially if you catch an opposing hero unawares. Together with Leap and Starfall, it gives Mirana a very powerful combination. If you find yourself getting targeted a lot by Mirana's Elune's Arrow, getting Linken's Sphere would be a smart idea, as it blocks the stun entirely.
Notes >

Leap

BTNAdvancedStrengthOfTheWild.gif

Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Speed bonus lasts 10 seconds.
Ability Type Active Instant Triggering Information Trigger:Leap Hotkey E
Casting Time None Base Ability (?) None
Level Duration Cooldown Mana Cost Casting Range Area of Effect Allowed Targets Effects
1 10 seconds 40 seconds 60 N/A 800 Allied Hero 630 range, 4% IAS and MS increase
2 10 seconds 35 seconds 55 N/A 800 Allied Hero 690 range, 8% IAS and MS increase
3 10 seconds 30 seconds 50 N/A 800 Allied Hero 780 range, 12% IAS and MS increase
4 10 seconds 20 seconds 45 N/A 800 Allied Hero 840 range, 16% IAS and MS increase
  • While Leaping, Mirana is moved forth 30 units every 0.025 seconds, thus she has a speed of 1200 while leaping.
  • The original tooltip in DotA Allstars states that the leap range is 400/450/500/550, but due to a coding typo, the actual distance moved is about 50% farther than stated (630/690/780/840). For more technical information, refer to Talk:Priestess of the Moon.
  • Leap uses a 0.01 second Wind Walk to dodge any projectiles currently en route to Mirana.
  • Leap is a basic escape/initiator ability that synergizes very well with the rest of Mirana's abilities. When Mirana first came out Leap made Mirana invulnerable, allowing her to completely evade damage from around half of the nukes in the game. This has recently been changed, but the instant casting time and its ability to go over cliffs make it a reliable escape mechanism.
Notes >

Moonlight Shadow

BTNAmbush.gif

Turns Nightshade and all allied heroes invisible. If Invisibility is broken, it gets restored after the fade time during the shadow duration.
Ability Type Active Instant Ultimate Triggering Information None Hotkey W
Casting Time None Base Ability (?) Multiple Permanent Invisibility
Level Duration Cooldown Mana Cost Casting Range Area of Effect Allowed Targets Effects
1 7 seconds 160 seconds 200 N/A N/A None 2.5 second fade time
2 9 seconds 160 seconds 250 N/A N/A None 2.0 second fade time
3 11 seconds 160 seconds 300 N/A N/A None 1.5 second fade time
  • This spell temporarily grants all friendly heroes a modified version of Rikimaru's Permanent Invisiblity.
  • Moonlight Shadow is a great ability to prevent enemy ganks or doing surprise ganks against the enemy (although the sound made by Moonlight Shadow often gives away surprise ganks). Nevertheless, providing that enemy players don't have Wards or Necronomicon, it is very useful.
Notes >

Strategy

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Mirana is one another very versatile hero that has seen consistent higher level play, being very versatile and quite powerful if used by a skilled user. She has high damage single target nuke, AoE nuke and an escape ability. She can support and DPS at the same time (something that not many other heroes can do) and has excellent lane control. She is also a very powerful candidate for getting First Blood, since Elune's Arrow has the ability to stun for 5 seconds on level 1.

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