Stun

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Overview

Stuns will cause a victim to be unable to move or perform actions for a period of time. Any actions in progress, such as channeling and spell casting, are also interrupted. Stuns are significantly more effective than Ensnare or Entangling Roots-based effects, since they prevent the victim from taking any action. Consequently, stuns very rarely last more than one or two seconds. Ministuns, stuns which last for an extremely short period of time (<1 second), are also common in a wide variety of spells and have the sole purpose of interrupting enemy skills.

Stacking Stun

If a unit is already stunned and then struck with another stun, the damage will still occur and the longest remaining stun duration will apply. For example, if a unit is hit by Vengeful Spirit's level 4 Magic Missile and, one second later with 0.75 seconds of stun remaining, by Sven's level 4 Storm Bolt, then the unit will be stunned for 3 seconds total and receive a total of 575 spell damage (325 + 250).

Base Abilities of Stuns

There are a variety of Base Abilities which trigger stun. They are:

Stuns on Roshan

Roshan will dispel any stun with the standard stun buff within a short period of time. However, stuns with a different buff are exceptions to this rule, namely Ice Path, Poison Touch, Malefice, and Unstable Concoction.

See Also

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