From DotA Allstars Wiki
| Lion
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| Demon Witch
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Background Story
A renegade wizard who delved deeper in studying demonic arts, this old aged archmagus was sentenced to damnation by the Dalaran council. As a last resort of escaping death, he performed a forbidden ritual and sold his soul to Archimonde's bidding. Without trace of compassion and with a twisted mind, he seeks retribution to his comrades. He commands earth to stagger those who hinders his path with sharp spikes or siphons their will out. Never hesitating to transmogrify others to impunity nor doubtful of ripping his enemy inward out with his fatal touch, Lion like a predator loves doing it all over again.
Information
Lion is a ganker early-mid game and a decent support late game. He may have a pack of disables and nukes but his low HP and Armor makes him a fragile hero.
Skills
Impale
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The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
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| 1 | 0.5 second | 12 seconds | 100 | 400 | 200 | Enemy Unit | 60 damage
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| 2 | 1.0 second | 12 seconds | 120 | 400 | 200 | Enemy Unit | 130 damage
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| 3 | 1.5 second | 12 seconds | 145 | 400 | 200 | Enemy Unit | 200 damage
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| 4 | 2.0 seconds | 12 seconds | 170 | 400 | 200 | Enemy Unit | 260 damage
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- This skill reaches up to units 500 distance away.
- This skill's effects are not blocked by Linken's Sphere but triggers its cooldown if Impale was directly cast on the target.
- Impale deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
- Although you can't Impale an Impaled unit by clicking on it , clicking on the ground will Impale it again.
Notes >
Voodoo
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Transforms an enemy unit into a random critter, disabling special abilities.
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| 1 | 1 second | 13 seconds | 110 | 500 | N/A | Enemy Unit | Turns enemy into critter
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| 2 | 2 seconds | 13 seconds | 140 | 500 | N/A | Enemy Unit | Turns enemy into critter
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| 3 | 3 seconds | 13 seconds | 170 | 500 | N/A | Enemy Unit | Turns enemy into critter
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| 4 | 4 seconds | 13 seconds | 200 | 500 | N/A | Enemy Unit | Turns enemy into critter
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Mana Drain
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Absorbs the magical energies of a target enemy unit by taking mana from it every second.
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| 1 | 4 second | 25 seconds | 10 | 600 | 800 | Enemy Unit | 20 mana drained per second
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| 2 | 4 second | 20 seconds | 10 | 650 | 800 | Enemy Unit | 40 mana drained per second
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| 3 | 4 second | 15 seconds | 10 | 700 | 800 | Enemy Unit | 60 mana drained per second
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| 4 | 4 second | 10 seconds | 10 | 750 | 800 | Enemy Unit | 100 mana drained per second
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- This skill is blocked by Linken's Sphere.
- As long as the target unit is inside the 800 AoE around Demon Witch, the target's mana will be drained.
Notes >
Finger of Death
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Instantly rips at a target, attempting to turn it inside-out. Deals massive damage. Improved by Aghanim's Scepter
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| 1 | N/A | 150 seconds | 200 | 700 | N/A | Enemy Unit | Deals 500 damage (600 damage with Scepter)
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| 2 | N/A | 90 seconds | 420 | 700 | N/A | Enemy Unit | Deals 650 damage (800 damage with Scepter)
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| 3 | N/A | 55 seconds (50 with Scepter) | 650 (625 with Scepter) | 700 | N/A | Enemy Unit | Deals 850 damage (1025 damage with Scepter)
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Strategy
Overview
Lion is one of the strongest solo heroes in the game when in the right hands. He can completely dominate other popular solo heroes such as Queen of Pain, Viper, Shadow Fiend, Nerubian Assasin and Tormented Soul when played well. Additionally, he is usually ignored by the enemy team- until he starts killing them repeatedly that is, and by then, it's usually too late for them to do anything.
Role in the Team
Lion is a primary Ganker, making use of his disables (Impale and Voodoo) to disable multiple opponents allowing for his teammates to devastate them. Finger of Death deals huge damage and allows him to take down a focus-fire target quickly. Additionally, he is also a good support hero due to his mass disables, and due to his item independence, is sometimes used as the team warder.
Lane Control and Harassing
Lion, in the hands of a capable player, is one of the strongest solos in the game. He has a good attack animation, allowing for easy last-hits and a strong nuke, which also comes with the ability to hit and disable multiple targets, as well as a skill which quite literally gives him unlimited mana. Lion should focus on denys, moving the lane back towards his tower, putting him into a better position. Impale is used to harass your lane opponent, and Mana Drain allows you to regenerate lost mana.
Using Mana Drain
Mana Drain is a very under-rated skill, with many players feeling that it is useless. However, Mana Drain, together with Impale, is what gives Lion his excellent lane control. Impale is used to harass lane opponents, and Mana Draining the range creep allows him to regenerate his spent mana. However, take note that when Mana Draining a creep, ensure that Impale has finished it's cooldown, allowing you to Impale and run if something goes wrong. Also try to ensure that you have the creep advantage (more of your creeps near you) when you Mana Drain the range creep.Positioning the battle nearer to your tower is important for these reasons.
Once Mana Drain has been sufficiently leveled (minimum Mana Drain at Level 2), it can be used to harass the enemy hero. First use Impale on the enemy hero, then Mana Drain the target. This will wreck heros dependent on Mana for their lane power, such as Netherdrake, Queen of Pain and Shadow Fiend.
Guides
| Heroes from the Midnight Tavern
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| Click the icons on the left to show info about the chosen hero.
Double-click an icon to go to the corresponding Image page.
| Terrorblade, the Soul Keeper
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Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolize his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.
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| Information • Skills • Strategy • Guides
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| Leshrac the Malicious, the Tormented Soul
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Torment around me.
Torment in me.
Torment be with me.
And let us conquer our foes.
They do not understand our pain.
Do you?
No.
Not a soul can.
And for that,
We shall make them feel the torment...
The torment that inhabits my soul.
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| Information • Skills • Strategy • Guides
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| Kel'thuzad, the Lich
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Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.
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| Information • Skills • Strategy • Guides
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| Krobelus, the Death Prophet
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Krobelus spent her living days as a fervent member of a cult of Death Sayers. Her belief in the ways of death and the perfect harmony it brings has given her dead spirit a chance to wreak havoc among the chaotic living. She uses her abilities to call upon carnivorous bats and long dead spirits to lay to rest all who still pump blood through their veins. She augments her powers through the use of witchcraft, and she is able to make opponents gape in fear, losing the focus needed to cast spells. She is devoted to death in all it's aspects, and would see all turned to ash.
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| Information • Skills • Strategy • Guides
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| Lion, the Demon Witch
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A renegade wizard who delved deeper in studying demonic arts, this old aged archmagus was sentenced to damnation by the Dalaran council. As a last resort of escaping death, he performed a forbidden ritual and sold his soul to Archimonde's bidding. Without trace of compassion and with a twisted mind, he seeks retribution to his comrades. He commands earth to stagger those who hinders his path with sharp spikes or siphons their will out. Never hesitating to transmogrify others to impunity nor doubtful of ripping his enemy inward out with his fatal touch, Lion like a predator loves doing it all over again.
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| Information • Skills • Strategy • Guides
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| Lesale Deathbringer, the Venomancer
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For those obsessed with death, poison is a necessary study. However, Lesale went a step too far. He experimented upon himself with various toxins and chemicals so that he could learn the secrets of death. These twisted his mind and mutated his body into a hideous creature which embodies an immense hatred for all things pure. He can strike an enemy with a concentrated shot of poison or even spread a toxic gas throughout an entire area, severely weakening beast and human alike.
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| Information • Skills • Strategy • Guides
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| Magnus, the Magnataur
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Maybe the most tremendous being on the Scourge, Magnus is a power to be reckoned with. Trained from birth to become a potent warrior, he is now at the peak of his strength. The Magnataur's giant axe can cleave paths through his enemies, and create a bone-breaking shockwave that ripples through the ground. Further strengthened by a demonic magic that enhances his attacks, he can crush enemies with shocking ease. His greatest power, though, is the ability to create an immensely strong magnetic field, sucking in helpless foes to meet their end.
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| Information • Skills • Strategy • Guides
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| Visage, the Necro'lic
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A terrifying spirit created by uniting a thousand of souls of the warriors fell in the War of the Magi; Visage roams this world with never-ending thirst for souls. This restless ghost consumes the essence of the enemies he slays, and the death moan of his victims is what he enjoys the most. The weakening power of his wrath puts even the greatest warriors in misery, and the sight of sky filled with Visage and his undead minions is unimaginable. He is a nightmare in its worst, most sickening form, a true living horror, the Necro'lic.
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| Information • Skills • Strategy • Guides
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| Nessaj, the Chaos Knight
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A disciple of Mithras, the God of Chaos, Nessaj has utilized the powers bestowed upon him to further the cause of Chaos and Evil. He stands opposed with all his might against the powers of Order and Good. He uses his ability to call upon chaotic energy to damage and stun an enemy for a random length of time in conjunction with his power to rip holes in space to instantly strike down all that stand against him. His powers culminate into the terrifying Phantasm, creating avatars of himself who do full damage to all those who oppose him, confusing the battlefield and wreaking havoc amongst the forces of Good.
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| Information • Skills • Strategy • Guides
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| Banehallow, the Lycanthrope
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Banehallow is an avatar of bestial fury created by the scourge. For years he has dwelled in the dark forests of the world, hunting innocents that wander therein. Now he is called to aid his masters. He revels in blood and battle, using his wolfish persona to draw the feral beasts to his side and imbue his allies with his flesh-shredding strength. He is also unnaturally quick and agile. Some say he can even transform into a giant wolf, giving him more durability and the speed to gouge and maim with near impunity.
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| Information • Skills • Strategy • Guides
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| Black Arachnia, the Broodmother
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Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh, is insatiable.
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| Information • Skills • Strategy • Guides
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| Mortred, the Phantom Assassin
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Born into the reclusive Night Elf order known as the Wardens and shunned by mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision with which she carries out her attacks have made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin.
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| Information • Skills • Strategy • Guides
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