Demon Witch

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Lion
Demon Witch
Image:Lion.gif
Tavern (?) Midnight Tavern (W)
Base Damage (?) 20 - 26 (42 - 48)
Base Armor (?) -1 / 1.1
Primary Attribute Intelligence
Strength (?) 16 + 1.7
Agility (?) 15 + 1.5
Intelligence (?) 22 + 3
Movespeed 290
Base Attack Time 1.7
Attack Range 600 (ranged)
Acquisition Range 800
Missile Speed 900
Attack Animation (?) 0.43 / 0.74
Casting Animation (?) 0.3 / 0.51
Sight Range (?) 1800 / 800
Affiliation Scourge


Contents

Background Story

A renegade wizard who delved deeper in studying demonic arts, this old aged archmagus was sentenced to damnation by the Dalaran council. As a last resort of escaping death, he performed a forbidden ritual and sold his soul to Archimonde's bidding. Without trace of compassion and with a twisted mind, he seeks retribution to his comrades. He commands earth to stagger those who hinders his path with sharp spikes or siphons their will out. Never hesitating to transmogrify others to impunity nor doubtful of ripping his enemy inward out with his fatal touch, Lion like a predator loves doing it all over again.

Information

Lion is a ganker early-mid game and a decent support late game. He may have a pack of disables and nukes but his low HP and Armor makes him a fragile hero.

Skills

Impale

BTNImpale.gif

The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
Ability Type Active Location Targeting Triggering Information None Hotkey E
Casting Time None Base Ability (?) Impale
Level Duration Cooldown Mana Cost Casting Range Area of Effect Allowed Targets Effects
1 0.5 second 12 seconds 100 400 200 Enemy Unit 60 damage
2 1.0 second 12 seconds 120 400 200 Enemy Unit 130 damage
3 1.5 second 12 seconds 145 400 200 Enemy Unit 200 damage
4 2.0 seconds 12 seconds 170 400 200 Enemy Unit 260 damage
  • This skill reaches up to units 500 distance away.
  • This skill's effects are not blocked by Linken's Sphere but triggers its cooldown if Impale was directly cast on the target.
  • Impale deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
  • Although you can't Impale an Impaled unit by clicking on it , clicking on the ground will Impale it again.
Notes >

Voodoo

BTNHex.gif

Transforms an enemy unit into a random critter, disabling special abilities.
Ability Type Active Unit Targeting Triggering Information None Hotkey D
Casting Time None Base Ability (?) Hex
Level Duration Cooldown Mana Cost Casting Range Area of Effect Allowed Targets Effects
1 1 second 13 seconds 110 500 N/A Enemy Unit Turns enemy into critter
2 2 seconds 13 seconds 140 500 N/A Enemy Unit Turns enemy into critter
3 3 seconds 13 seconds 170 500 N/A Enemy Unit Turns enemy into critter
4 4 seconds 13 seconds 200 500 N/A Enemy Unit Turns enemy into critter
Notes >

Mana Drain

BTNManaDrain.gif

Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Ability Type Active Unit Targeting Triggering Information None Hotkey R
Casting Time None Base Ability (?) Siphon Mana
Level Duration Cooldown Mana Cost Casting Range Area of Effect Allowed Targets Effects
1 4 second 25 seconds 10 600 800 Enemy Unit 20 mana drained per second
2 4 second 20 seconds 10 650 800 Enemy Unit 40 mana drained per second
3 4 second 15 seconds 10 700 800 Enemy Unit 60 mana drained per second
4 4 second 10 seconds 10 750 800 Enemy Unit 100 mana drained per second
  • This skill is blocked by Linken's Sphere.
  • As long as the target unit is inside the 800 AoE around Demon Witch, the target's mana will be drained.
Notes >

Finger of Death

BTNCorpseExplode.gif

Instantly rips at a target, attempting to turn it inside-out. Deals massive damage. Improved by Aghanim's Scepter
Ability Type Active Unit Targeting Ultimate Triggering Information None Hotkey F
Casting Time None Base Ability (?) Chain Lightning
Level Duration Cooldown Mana Cost Casting Range Area of Effect Allowed Targets Effects
1 N/A 150 seconds 200 700 N/A Enemy Unit Deals 500 damage (600 damage with Scepter)
2 N/A 90 seconds 420 700 N/A Enemy Unit Deals 650 damage (800 damage with Scepter)
3 N/A 55 seconds (50 with Scepter) 650 (625 with Scepter) 700 N/A Enemy Unit Deals 850 damage (1025 damage with Scepter)
Notes >

Strategy

Overview

Lion is one of the strongest solo heroes in the game when in the right hands. He can completely dominate other popular solo heroes such as Queen of Pain, Viper, Shadow Fiend, Nerubian Assasin and Tormented Soul when played well. Additionally, he is usually ignored by the enemy team- until he starts killing them repeatedly that is, and by then, it's usually too late for them to do anything.

Role in the Team

Lion is a primary Ganker, making use of his disables (Impale and Voodoo) to disable multiple opponents allowing for his teammates to devastate them. Finger of Death deals huge damage and allows him to take down a focus-fire target quickly. Additionally, he is also a good support hero due to his mass disables, and due to his item independence, is sometimes used as the team warder.

Lane Control and Harassing

Lion, in the hands of a capable player, is one of the strongest solos in the game. He has a good attack animation, allowing for easy last-hits and a strong nuke, which also comes with the ability to hit and disable multiple targets, as well as a skill which quite literally gives him unlimited mana. Lion should focus on denys, moving the lane back towards his tower, putting him into a better position. Impale is used to harass your lane opponent, and Mana Drain allows you to regenerate lost mana.

Using Mana Drain

Mana Drain is a very under-rated skill, with many players feeling that it is useless. However, Mana Drain, together with Impale, is what gives Lion his excellent lane control. Impale is used to harass lane opponents, and Mana Draining the range creep allows him to regenerate his spent mana. However, take note that when Mana Draining a creep, ensure that Impale has finished it's cooldown, allowing you to Impale and run if something goes wrong. Also try to ensure that you have the creep advantage (more of your creeps near you) when you Mana Drain the range creep.Positioning the battle nearer to your tower is important for these reasons.
Once Mana Drain has been sufficiently leveled (minimum Mana Drain at Level 2), it can be used to harass the enemy hero. First use Impale on the enemy hero, then Mana Drain the target. This will wreck heros dependent on Mana for their lane power, such as Netherdrake, Queen of Pain and Shadow Fiend.

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